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Aminet 22 (1997)(GTI - Schatztruhe)[!][Dec 1997].iso
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PSX_View.lha
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PSX-View.doc
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1997-10-11
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107 lines
PSX-View V0.3
By Alberto Manuel Ordóñez
1. Introduction:
This program can show and optionally save in IFF or PBM/PPM format some
PlayStation pics on your amiga.
2. Requeriments:
Any Amiga with AGA graphics, OS 2.0+, asl.library, some chip memory, a
CD-ROM drive, a CD FileSystem capable of read PlayStation disks (AmiCDFS from
Aminet works ok) and at least one of these disks.
3. Installation:
Drag the icon to any place in your hard disk.
4. Usage:
Insert a PlayStation disk in the CD-ROM, double-click on the PSX-View icon
and an ASL requester will appear, select the volume in CD0: then select a
file to view, if you want to save it in IFF format, press the "S" key, then
another ASL requester will appear asking you the name of the file to create,
if the image you want to save is in true color you can save it in true color
format pressing the "T" key, if the image is not true color nothig will
happen.
The images in the PlayStation CDs are commonly archived in a standar format
called TIM format, this name is due to the usual extension of this images
".TIM" but the name is not official, I think TIM cames from Texture IMage, I
don't know, but there are some images archived in RAW format too. PSX-View
can show the TIM format correctly, and some RAW images.
The length of the RAW pic files must be any of this 153600, 163840, 307200,
327680, 524288 or 655360 bytes or a bit more.
If you select a binary data file, the program will display the data and you
can see a trashed screen.
Some TIM pics and the RAW pics are TRUE color but I don't know how to convert
them to HAM8, so the pics are displayed in 256 colors. To improve image
quality you can activate the dithering option, this can be activated adding
the DITHER tooltype to the PSX-View icon. Optionally you can save the TRUE
color images in PBM/PPM TRUE color format, and render the image in HAM8 with
your favorite graphic program.
Some PSX games have standard gfx files, I know two:
EXTREME PINBALL the tables are in standard .PCX format.
KRAZY IVAN there is some .LBM standard pics overthere.
5. Legal notes:
Due to copyright reasons you can't distribute, modify or use any of the
resulting images generated by this program. The author assumes NO
responsibility for the use of this program.
This version is *not* definitive, use at your own risk.
Amiga is a registered trademark of Amiga International.
PlayStation is a registered trademark of Sony Computer Entertainment.
6. Author:
I'm a Spanish Amiga user, I like programing in Blitz Basic and "C" and I
like all type of emulators. If you like this program and you want to help
me or you like any type of emulators, you can contact me at:
e-mail: namek@freenet.hut.fi
No e-mail mail: Alberto Manuel Ordóñez Téllez
P.O. BOX 2103
C.P. 29080
Málaga (Spain)
7. Thanks:
Many thanks to the next people:
Jose María Ruiz, David Díaz, Ishmair.
and Greetings to:
Pablo Ruiz, Juan Carlos Garcia, Javier Ordóñez, Toni Pomar, Antonio Ruiz,
Peter McGavin, Marat Fayzullin, Marcel Beck, John Stiles, Victor Garcia,
Olaf Barthel, and you for reading this doc and my bad english.
8. History:
V0.1 (29/09/96) First release.
V0.2 (24/10/96) Added support for more PSX screen resolutions.
Added dither option.
Added IFF format save option.
V0.3 (11/10/97) Now the TIM format is parsed correctly.
Added support for 4 and 8 bits TIM images.
Added option to save true color images in true color format
(PBM/PPM).
Added support for one more PSX screen resolution.
No more crashes when triying to display a TIM with extrange
sizes.
Fixed a bug in screen positioning.